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-   -   Animal: Dolphin (http://simplylightwave.com/forum//showthread.php?t=3034)

daveythegravy 06-09-2004 06:36 AM

Animal: Dolphin
 
Hi everyone,

Have been inspired by my wife, Liseelulu & Pi Song to start on modeling animals. I'll probably spend about an hour each day on Animals from now on.

I used the Pi Song method of drawing a sillouette with the pen tool first, then extending points out into a dolphin shaped box.

Thanx Pi:)

http://www.purplecabbage.com/wip_ima...in/Wire_02.jpg

http://www.purplecabbage.com/wip_ima...in/Wire_01.jpg

http://www.purplecabbage.com/wip_ima...in/Wire_03.jpg

Best Wishes

daveythegravy

DigiMatt 06-09-2004 09:21 AM

Looking good so far mate, are you going to animate it aswell?

Cchristensen 06-09-2004 05:19 PM

That is actually a Bill Fleming method. He taught it many years ago before his reputation went to hell and he disappeared from the 3D world. It works great putting together a creature though. I remember one of the first things I ever made in LW was a dinosaur this way from one of his tutorials.

The tail looks great. On the dorsel fin, there is more of a curve. You could get that with a bandsaw cut and some point pushing. The head is a little beefier on top. Samething would fix that.

Pretty good for ~200 polys though :)

hopesfall 06-09-2004 07:22 PM

Looks great! as does all your other stuff!! Amazing how organic it seems with such little amount of polys. Bill Fleming?? never heard of him; intrigued as to know more about his method though. Keep it up man...

daveythegravy 07-09-2004 11:36 AM

Hi,

Progress update:

http://www.purplecabbage.com/wip_ima...in/Wire_04.jpg

http://www.purplecabbage.com/wip_ima...in/Wire_05.jpg

@ DigiMatt:

Thankyou, sure am going to have a go at animating him;)

@ Cchristensen:

Thankyou, I've bulked him up a little now, what do you think?

@ hopesfall:

Thakyou so much, hehe, just drew the shape and extended points to make the geometry:)

Best Wishes

daveythegravy

Exar 07-09-2004 12:15 PM

Coming together nicely Davey

Exar

Mark 07-09-2004 05:02 PM

Looks really good there Davey - especially for such a low poly model.

Quaxor 08-09-2004 02:53 AM

That is teh sweetness. Especially for such a low poly model. BTW, doplhins rule.

daveythegravy 08-09-2004 11:46 AM

Hi Everyone,

THanx Guys:)

Ready for rigging now. Have passed this guy over to Lisee for rigging. Thankyou Babe:)


http://www.purplecabbage.com/wip_ima...in/Wire_06.jpg

Should have some renders l8r:)

Best Wishes

daveythegravy

daveythegravy 08-09-2004 02:06 PM

Hi,

Just messing with enviroment and surfaceing:)

http://www.purplecabbage.com/wip_ima...in/Wire_07.jpg


Best Wishes

daveythegravy

Zeeman 08-09-2004 08:22 PM

Good job on this model!!! I have one crit tho... the dolphin seems to be too shiny or glossy. Maybe u should tony that down a bit.

ozwolf 09-09-2004 10:37 AM

Looking good, on puppets competition thread they discuss lighting for underwater and the application of caustics. Have a look and it will add alot to the scene. Like zeeman said its to reflective and shiny. but you are just testing. Good work though

Sounds like your using the same method i use to make heads. Pen out the shape, bevel the poly alittle, delete the poly and then extend the polys to form shape.

I picked up that method from phillips head tutorial.

daveythegravy 09-09-2004 01:50 PM

Hi,

@ zeeman:

Thankyou, I fixed the shineyness;)

@ ozwolf:

Thankyou, I checked that link out:)

I have been experimenting with methods of fakeing caustics across the body of the Dolphin.

I finaly used Nicholas Boughen's technique from his book, Lightwave 3D 8 Lighting.

I rendered an image sequence of the Underwater Procedural on a flat poly, then applied the image sequence to a spotlight as a projection image.

If anyone knows how I can improve this effect, please let me know;)

>>>>>QT 3meg<<<<<

Best Wishes

daveythegravy


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