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Modeling the FX in this scene
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Please help, I have to finish this scene I am doing before mid october. I need help creating the light fx or hypervoxel fx below in the image. I imagine in modeler I create like a disk and then apply some fx to it. Not sure what to do. HELP HELP.
Two parts to image (a) bright glowing orbs floating above (b) bright circular lights at base. Look at image ref: Courtesy: Fable (Great Game BTW) www.teamxbox.com |
1) Solid sphere emitting HV's
2) Disk HV emitter. That might be a good place to start. |
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