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-   -   sparrow / build (http://simplylightwave.com/forum//showthread.php?t=3393)

greent 13-12-2004 01:00 AM

sparrow / build
 
hello!

after a while, here's some of my recent wip's

http://www.mindnever.org/greent/wip/...w_nesto001.jpg

www.mindnever.org/greent/wip/building003.jpg

^^^ this one is almost over, but i have feeling that something's missing, so help me out :-)

hope you like it!

Techi 13-12-2004 12:31 PM

the sparrow is cool, cant wait to see where it goes.

AverageJoe 14-12-2004 04:41 PM

I'm wondering why it's so lowpol and triangulated. Game?
If it's for a game...is it a flight shooter? Add guns. Lots. :)

IMO the buildings need a ton more detail.
You could make a super high pol model of the sparrow (or buildings too) and then bake a normal map and keep the lowpol model for rendering purposes...maybe add twice the detail into the render version.
Normal maps are very useful to use even in rendering if you need to shave off render time.

greent 14-12-2004 07:45 PM

Quote:

Originally posted by AverageJoe
I'm wondering why it's so lowpol and triangulated. Game?
If it's for a game...is it a flight shooter? Add guns. Lots. :)

in fact, this is 2 hours version intended to be very high poly/detail, for one of the projects i'm making.


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