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Evil Character (WIP)
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Starting point for a "Hooded" Evil Character.
Work ongoing on eyes, mouth, No ears req'd as he will be hooded at all times. Working on clothing now. Comments and Crits please....... |
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i think its lookin good, but you need to settle down with those bump maps.
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thats one of the creepiest things Ive ever seen.
I agree that the bumps are out of control here but you might have wanted that... either way the damn thing creeps me out. Seriously. Uggh... Hope thats the response you are looking for though. Later |
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Made changes to the Bump Maps to calm them down somewhat.....
Comments and Crits plse..... |
maybe increase the specular map a bit???
anyhow it is a good looking model!! |
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The Hooded look......
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Change of plan.................
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Now with hands - still to rig and animate but as I am still a Newbie to the Lightwave World, this may take some time...
Character and "basic" background |
Can someone please help? - every time I render a scene I can not seem to find the right settings to have a "pin-sharp" picture on play-back - it always looks fuzzy or has 'strange' circle effects on surfaces no matter how high the anti-aliasing.
What do I do? |
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An example of my rendering problems - Yes, I know the textures are rubbish but I just wanted to see what the character looked like "on-screen"
Still to rig character, etc.... Lots of help requested - how can I make this better (without binning the whole thing !!) |
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Like the shadow effect on the face....
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lol, if i could see it !!
make ur renders bigger :p |
or just zoom in on point of interest
looks good, maybe too dark, but i cant really tell either, and it depends if you want to completley hide everything or just make it unidentifyable (that word i can not spell) |
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Closer view
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The picture above rendered at 27 seconds.
With Radiosity set at Monte Carlo - 100%, the picture below took a whopping 12 HOURS to render Is this normal? |
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