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Character Riggin problems
Hello
I am a newbie in lightwave character animation I got a character rigged and i created weigthmaps for it but when i move any target of the model, the arm for example, i got the head or the feets deforming!!!! i tried to check all weight maps, i tried to check the box "use weightmaps only... but i cannot find how to solve this weird thing .. if someone can help me it would be great... :rolleyes: |
lets take a look
when you made your rig, you gave all of your bones a name right?
for example Right arm Right shoulder and so on. the reason i ask this is because when you switch to layout and try to select the right arm bone and didnt give it a name mathing the weight map you will get stuff happening like you are talking about. |
bones and weightmaps
i did name my bones properly ans did try to affect weightmap, control bones etc.. but i cannot find a proper solution
i i tried to extend more tthe neck.. i works better but it is not very clean |
my scene
i try to jion my scene with the object
if anybody can have a look at it and tell me what is wrong I am try trying to solve this but if anyone can help, it would be cool |
oups it did not work
1 Attachment(s)
i try angain.. it sise is 48K
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Merry Cristmas
Hi merry Christmas,
Problem is that his ears are far from bone and just increase the bone strength to reach the outer parts. Set head bones strength 10 000, disable deform, select head bone, hit r ( record rest position), select neck bone, hit r, enable deform. |
Merry christmas
Thanks for your help
I am begining to see the end of it but how do you : Disable deform? enable deform? Set a bone strenth to more tan 100 % and by the way my character eyes deform as i rotate how can I fix that? |
Hi LaMereHic,
-but how do you : Disable deform? I don't know your version but in lightwave 8 Setup/General/ Enable Deform -enable deform? Same thing -Set a bone strenth to more tan 100 % Select a bone hit p for properties. Under Bone Weight Map is Strenghth, you should find it right next to Use Weight Map Only checkbox. Type in 10000. and by the way my character eyes deform as i rotate how can I fix that? I saw your characters set up and I use different set up for eyes. As they are at separate layer make a new part out of them for further use(Modeler View/SelectionSets/ Create Part). Then make weight map from each of them and move them to same layer with skin. Go to LayOut and set bones and weight maps to them, remember record rest position, voila. You don't even have that annoying displacement now that tey are at same layer. |
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