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dec/jan -- n00b -- bullet_evader
not sure if i have to enter as a n00b or normal. but since i have not much experience with low poly characters, i will enter as a n00b.
got inspired by an insect mod for half-life 2. so i thought i will try to model a libelle ( not sure how you call those bugs in english, but in the netherlands they are called libelles ). close up reference: http://rongar.gmxhome.de/fotos/libelle1mag.jpg top view reference: http://www.globe-germany.de/schulen/...age/Biglib.JPG |
Nice one Bullet. Looking forward to seeing your progress on this one - given the available poly counts you should be able to get some fairly substantial detail into this one...
FYI, in English we call those a Dragonfly... |
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it only have 178 triangles at the moment. so i think it could use some more! but i will add more detail later when the main body is done.
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good start bullet :)
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thanks speedy, here's a small update. Main body is done, it only has 1666 triangles at the moment so i can add lot of detail :cool:
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mmh forget to attach the images!! here it is:
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You could probably have the legs inserted into the body without merging them completely to save some geometry and it still look ok. If you need to, of course. :)
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thanks mike... i didn't thought of that, i redid the legs anyway and here is the result. They are also UV mapped. but the texture could use some improvement (especially the hair ).
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OMG :rolleyes:
i have to learn to attach the image... sorry!! here it is: |
Looking good. :)
You might be able to save some polys with the hairs sticking off the legs using alpha-mapped planes rather than thick geometry. |
lookin' good Bullet!:tup:
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Looking its on the right track. Hi there bullet.
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thanks guys... and mike: the hair is allready alpha-mapped but because of low res texture it looks a bit weird!
thanks for the tip though! |
ah, under closer scrutiny, I see that you are using alpha. Good! :tup:
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