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-   -   dec/jan -- n00b -- bullet_evader (http://simplylightwave.com/forum//showthread.php?t=3424)

bullet_evader 28-12-2004 07:01 PM

dec/jan -- n00b -- bullet_evader
 
not sure if i have to enter as a n00b or normal. but since i have not much experience with low poly characters, i will enter as a n00b.

got inspired by an insect mod for half-life 2. so i thought i will try to model a libelle ( not sure how you call those bugs in english, but in the netherlands they are called libelles ).

close up reference:
http://rongar.gmxhome.de/fotos/libelle1mag.jpg

top view reference:
http://www.globe-germany.de/schulen/...age/Biglib.JPG

Mark 29-12-2004 02:52 AM

Nice one Bullet. Looking forward to seeing your progress on this one - given the available poly counts you should be able to get some fairly substantial detail into this one...

FYI, in English we call those a Dragonfly...

bullet_evader 29-12-2004 12:20 PM

1 Attachment(s)
it only have 178 triangles at the moment. so i think it could use some more! but i will add more detail later when the main body is done.

s2-speedy 30-12-2004 05:43 PM

good start bullet :)

bullet_evader 31-12-2004 11:46 AM

thanks speedy, here's a small update. Main body is done, it only has 1666 triangles at the moment so i can add lot of detail :cool:

bullet_evader 31-12-2004 11:47 AM

1 Attachment(s)
mmh forget to attach the images!! here it is:

mtmckinley 31-12-2004 02:41 PM

You could probably have the legs inserted into the body without merging them completely to save some geometry and it still look ok. If you need to, of course. :)

bullet_evader 02-01-2005 11:08 AM

thanks mike... i didn't thought of that, i redid the legs anyway and here is the result. They are also UV mapped. but the texture could use some improvement (especially the hair ).

bullet_evader 02-01-2005 11:09 AM

1 Attachment(s)
OMG :rolleyes:

i have to learn to attach the image... sorry!!

here it is:

mtmckinley 03-01-2005 02:13 PM

Looking good. :)

You might be able to save some polys with the hairs sticking off the legs using alpha-mapped planes rather than thick geometry.

Zeeman 03-01-2005 08:47 PM

lookin' good Bullet!:tup:

kumar 05-01-2005 02:42 AM

Looking its on the right track. Hi there bullet.

bullet_evader 05-01-2005 10:33 AM

thanks guys... and mike: the hair is allready alpha-mapped but because of low res texture it looks a bit weird!
thanks for the tip though!

mtmckinley 06-01-2005 07:36 AM

ah, under closer scrutiny, I see that you are using alpha. Good! :tup:


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