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Star Wars - Bounty Hunter
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Hi, ive just started on Boba-Fet,
got 2weeks of from University ( semester1 is finished, and im waiting for my Mark for the Pathfinder Mission ) so i can relax and do so personal projects :p what u think, updates coming soon :p |
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ok, the football is comin on so ill get back 2 it l8r :)
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not much to crit on, but i think your have a great start.
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ive started on the arm, and am finding it hard :(
am i doing it right ? frame 1 : i select the poly that is at the sholder, frame 2 : perform a bevel and drag out to end of shoulder, frame 3 : i then delete the poly and then work down into the arm, but u can see those creases that have appeared, ive been told its because more than 5polys share the same point, and lightwave dont like that, anybody know better ways to make arms? cheer :cool: |
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update,
anybody got tips for the arm ?? u can se my problem in the post above :p :confused: |
I have no idea, but would messing with the weightmap for the subpatching help at all?
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I have no idea, but would messing with the weightmap for the subpatching help at all?
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ok, update,
i sub-d my model and it seemed to iron out the problems, so ill do that once im finished :p :p |
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arm done, :p
ive decided on building the individual parts, then bring them together at the end and stitch them together :p :o |
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arm done, now onto main body and legs :p
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update:p
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just got back to working on it 2night :p
what u think ?? :cool: |
Starting to look more the part now. I don't know if you intend on going back and doing more work on the helmet, but you'll find that you still need to model the scalloped areas around the cheeks...
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ohh yeah, once i get the whole thing modeled, ill be working over the whole thing again adding groves and small cracks and lots of detail, i like to add all the detail at the end like i did my Imperial Walker :p
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ok, ive got the arms welded onto body, and am working on waist, :p
what u think so far ? :bandit: |
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