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Explosion - Realistic explosion
I have an intro I am working on; it begins with the steel ball (like a steel bearing) rolls out towards camera;
It then stops and pauses then it elevates to midway screen. then I want it to explode.. Really just need help on the explosive part.. thanks PS I use LightWave 7.0 |
Ok,, for a really nice explosion,, Hypervoxels are the way to go... Although mark might say with an animated texture and displacement.. You might get it with a sphere.... Hmm this reminds me of a maya dvd on custom shaders... Hehe.. :p Ok if you have by any chance seen the HDRI magazine.. a nice tutorial on realistic explosion was featured with Hypervoxels.. only thing to remember is the higher your settings the more render time you are looking at... Ok for a min long explosion... each frame i rendered was about 1 to 3 hours... Hehe yea,,, so consider a lot when you are rendering... Hmm you might be better off post processing to get the final look.
Hmm,, there is a plugin that will break apart and explode your mesh... Ok,,, you can do a search on flay.com on that... I cant really remember now... Something like C4... or something. Ok my final thought would be now in Lightwave 8 there is hard body dynamics... So you might want to explore on that. Ok i know i am not very helpful,,, but i believe in self exploration then guidence. So explore away. Remember before any large project you attempt remember to research. ;) There is always loads of techniques and ways around the problem. Post your attempts and more help will come your way, i am sure. Kumar |
research under way. Project explosion. Thanks Kumar
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You are welcome, waiting to see what you have in the works. See my thread here, to see some of my throw away works in progress,,,, hopefully might give you a better picture.
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