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Racer #5
Heres a test render of the newest racer (#5) while a take a breather from #4, accompanied by a modeler grab of the cockpit in progress:
http://www.firedragon.com/~lwg3d/wip...-829251_tn.jpg http://www.firedragon.com/~lwg3d/wip...-829288_tn.jpg I have another render in progress which I'll post tomorrow. #4 should get some updates this week also, but while I had a thought, i started this one before I lost the idea! Cheers Craig |
Looking just as good as the other ones Craig :) great work!
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This is the coolast model I'v seen. Apsolutly Kick ASS MAN! :D :D
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http://www.firedragon.com/~lwg3d/wip.../09-235071.jpg
http://www.firedragon.com/~lwg3d/wip.../09-235095.jpg http://www.firedragon.com/~lwg3d/wip.../10-319540.jpg http://www.firedragon.com/~lwg3d/wip.../09-256953.jpg http://www.firedragon.com/~lwg3d/wip.../09-256987.jpg http://www.firedragon.com/~lwg3d/wip.../10-319524.jpg Just some updates to the cockpit area, and the colour has been changed (clearly!) along with slight mod to the rear/middle underside. Cheers Craig |
Looks awsome nice detail in the cockpit. love how you use propellers in stead of jets.
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Ok, here's a round-up of what I got so far:
Shematics: http://www.firedragon.com/~lwg3d/pix.../17-926862.jpg http://www.firedragon.com/~lwg3d/pix.../17-926891.jpg http://www.firedragon.com/~lwg3d/pix.../17-926923.jpg http://www.firedragon.com/~lwg3d/pix.../17-926946.jpg http://www.firedragon.com/~lwg3d/pix.../17-926973.jpg Halfwire Perspectives: http://www.firedragon.com/~lwg3d/pix...03/18-6468.jpg http://www.firedragon.com/~lwg3d/pix...3/19-70466.jpg http://www.firedragon.com/~lwg3d/pix.../19-123325.jpg http://www.firedragon.com/~lwg3d/pix.../19-122555.jpg http://www.firedragon.com/~lwg3d/pix.../19-122623.jpg And a couple of HDRI renders of the latest blade: http://www.firedragon.com/~lwg3d/wip...3/30-68304.jpg http://www.firedragon.com/~lwg3d/wip...3/30-68344.jpg Cheers Craig |
Awesome! Great designs.
I was wondering how you did the half-wires. I've been trying to create a similar affect, but it never comes out clean. I think it's related to the subpatching of the object (ie. maybe I should have used a different method). Keep us updated on your work! I'd like to see more. |
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