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Guyver Project
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Hi guys been a few months since i have been here, and the last post I had was in the WIP section saying I would put in some stills for the WIP Guyver project I had.
So heres the stills, its an old animation now but I still like it pretty easy effects hard part was the modelling. I will post about 12 images of the animation. First show night fall. |
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Then cuts to underwater around the steeple rock.
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And a strange artifact.
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and..
I dunno how to post more than one image at a time, so if the admins want to thumbnail all the images into one posting that would be great guys, know your busy but hey. The artifact glows and explodes into a beam of light. |
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A Silohette of the character is slightly visible, its coming through the beam of light.
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The character now visible ( the Guyver ) explodes out of the water. (Water is just images with transparency maps).
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silohette of guyver on a Golden Moon scape.
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The Guyver landing on a steeple Rock. (Cant actually remember what that type of rock is called but its something like a steeple rock I think).
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The glare of the guyver.
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Close-up of the Guyver kneeling down, almost silohetted to the moon.
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I like this image, as most heroes with super powers of some sort have this stance with nature powering behind them, like they are still until it is time to act.
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This is the last part this is just a modification of the previous to show the h is now prepared, with fin or horn on his head raised and eyes glowing to show that hes watching.
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The basis for this animation was for a computer animation project for a university course in Glasgow about a year ago.
I passed quite well, although alot of this animation is very simple, sky tracer and a cylinder moon with glow accomplished the animated sky, although render times were effected by it. The location was a bowl with a bump map and atlas UV`s. The hard part was the character which is in WIP section. I had to show who he would fight against and with every thing I had done left myself no time to create a decent monster or that so it was rushed. All i did was a head texture it and move the camera around it in a very abstract way but I guess the rest of the stuff got me through. The guyver itself was something like 250,000 poly`s or more. |
Hi simple Im at Paisley Uni the now, in my 3rd yr and currently working on my CA3, i saw ur animation about 2weeks ago during a lecture, i like it :)
i really like the 2nd pic u have, u seem to have captured the underwater scene well, what ya up 2 the now, did u stay on for 4th yr ?? |
Hey Dave am actually back for a couple of resits, comp tech & Digital Video.
So, we probably seen each other about. What class was my work being shown, cause some of the lecturers do that with everybodies work, but I`d like to know what class lol and what lecturer, just out of pure curiousity. Checked out your Website too, can wait to see your animations up and running. |
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