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Very awsome effect: Help with it
Ok I am loosing it, I am not getting how you can breakthing up, make em liguify etc.. look at this short video clip ftp://ftp.newtek.com/pub/LightWave/V...rt_480x360.mov
from the new tek site. How is thi spossible. Can anyone explain the concept or how can i do that in lightwave 7.0. I am trying to learn a few things. |
It's not an object, it is particles. Check out some tutorials here: http://members.shaw.ca/lightwavetuto....htm#Particles
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Ok, basically, when you add an object say a letter into layout, under the properties you can add dynamics to it. So say you set it to stick,, remembering to set a high number to cover your object, then move them out in different direction,,, you get the liquify type of effect. This is the base concept, from where you start to exprement.
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Dynamics might work if you want the object to look liquid like but you wont be able to break it up like in the video.
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There are plugins to break apart your object,,, do a search on flay.com.
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Thanks Kumar and Colto. I thank you for the lead..
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Yes he is right. I believe it was called Kaboom. I believe there is also a way using dynamics in Lightwave 8 to break stuff apart. It was a sampl scene I think.
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pixelone, did you work it out?
I've been hunting around for a tutorial like this and haven't found one. How does he make the particles take the shape of the Q? Are they filling a shape or following a path? This is 4 years old so I assume he needed a plug-in for lightwave back then.
I would pay for a turtorial like this from the SimplyLightwave experts! |
Hi All! Just checked out that animation and thought i'd put in some feedback aswell!
To get the blobs to form the letters/words there are 2 ways I can think of - first I would kinda do what kumar suggested: Build the shapes you want the particles to form, and kill off the polygons (k), so only the points are left (this "template object" won't show up in the render this way). In Layout, as kumar suggests, go to properties>dynamics and add collision to the template object [lw8]. In [lw7] go to properties>geometry>add custom object>FX collision. Set the mode of collision to stick or attract - try both to see which works better! - and set the type of collision to Object or Object Advanced (this will use the points of the template object as the collision object). To make the object look all wobbly, add a procedural displacement map to the template object in properties>deform>displacement map(T) The second way is to use the template object from the first method as a particle emitter - get the particles to fall off the object, render out your frames and then reverse them, so that the blobs rise up and onto the template. To explain these kind of things fully you would need a full-blown tutorial! To blow stuff up do a search on flay for a plugin called C4 (it's a 2 part plug - the modeller part chops your object into pieces and the layout part animates them exploding). Man... I just realised how much I just typed... sorry for rambling! Goodluck! Cheers! priimate. |
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Hi All! Just got back from work and thought i'd give that effect a go. Tried both ideas (using attracting collision objects and the other using the "Q" geometry as an emitter - then playing the frames backwards).
I couldn't get the first method to produce anything - there are far too many things that have to be spot-on (kinda like sticking a needle into a tree trunk and then trying to shoot it with a pistol from a mile away!) The second method did yield results though. This quick test took about 15 or 20 minutes to set up. The downside of this method is that you need some way of reversing the rendered frames (video editing packages, After Effects and Image Ready all allow you to do this). If only there was a way to make particles start outside the emitting object, then get sucked back into it! Oh well... here's the quick test! Cheers! priimate. |
thanks!
that looks just like it!
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