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curve constrain deformer and bones animation
i am using a curve contraint on a spline to make a hose deform with a null that has a point effector on it, until here everything works fine, the hose deform nicely....
but now in addition i want to add bones to my hose in order to animate it and give it a living look.. i tried to use the bones deformation for the spline but it does not affect the curve constrain..... does anyone have a solution to this? it is a pretty simple set up but i cannot find to to get through it Thanks in advance |
oups i think i posted this in the wrong place... sorry
bu if someone wants to reply it could help me though |
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