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-   -   curve constrain deformer and bones animation (http://simplylightwave.com/forum//showthread.php?t=3814)

LaMereHic 15-04-2005 01:41 PM

curve constrain deformer and bones animation
 
i am using a curve contraint on a spline to make a hose deform with a null that has a point effector on it, until here everything works fine, the hose deform nicely....
but now in addition i want to add bones to my hose in order to animate it and give it a living look..
i tried to use the bones deformation for the spline but it does not affect the curve constrain.....
does anyone have a solution to this?
it is a pretty simple set up but i cannot find to to get through it
Thanks in advance

LaMereHic 15-04-2005 04:33 PM

do have i to use the cloth plug in order to solve this problem?
i would like to avoid the maximun to complicate the scene with this kind of set up and calculations.

i have a strange bug too in the render raytraced, the deformad part get shaded in black instead of keeping it's texture. do someone has ran into this kind of trouble or am i lonely on the earth...

LaMereHic 15-04-2005 05:21 PM

here is a pict
 
1 Attachment(s)
to illustrate the problem


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