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-   -   July/Aug - Norm - Ryan Watkins (http://simplylightwave.com/forum//showthread.php?t=4020)

Ritual 13-07-2005 06:47 PM

July/Aug - Norm - Ryan Watkins
 
I'm very excited to be here, and look forward to seeing everyone artwork, I have been using Lightwave for about a year now and it is the first 3d package I have ever use. I have been visiting the forums and have been learning a lot, but still have only scratched the surface.

I love to learn and hope to learn a lot from everyone here and hopefully others will learn from me.

My idea for the contest is a still life, with a bottle of absinth, glass, candles, and maybe some drug peripheral.

Good Luck to everyone.

Ryan

Ritual 13-07-2005 07:02 PM

Concept Drawning
 
1 Attachment(s)
Quick concept drawning.

Ritual 14-07-2005 09:27 PM

Bottle Render
 
1 Attachment(s)
The Ansinth bottle render with one sport light.

Ritual 14-07-2005 09:34 PM

1 Attachment(s)
Same reder but with a bloom effect aplied.

David 14-07-2005 09:46 PM

Coming along very nicley :)

David

pianoman 14-07-2005 10:10 PM

Wow, that looks amazing. Texturing glass like that must be pretty tricky

Galo 15-07-2005 12:05 PM

Nice refraction and light scattering, another good entry can't make anything else out of it.

Ritual 15-07-2005 01:43 PM

1 Attachment(s)
Thanks for the post,
pianoman - the glass really isn't all that tricky, the bottle is basicly a box with the inside polys copied and pasted right in the same spot then flipped( in side air polys) this is very important in creating the glass.

Here is a screen shot of my layout with the surface editor open showing the surfaces.

Ryan

Ritual 15-07-2005 07:14 PM

1 Attachment(s)
Modeled the Glass today, how I'm working on the candels and think about other sence elements I would like to add. Any Ideas?

Ryan

sake 15-07-2005 07:17 PM

ur liquid seems dotty (little black dots in it) is that intentinal?

colto 15-07-2005 07:42 PM

no he needs to up his rays per evalutation I beleive. It will also cause increased render times. I would say stick with what you have for now and for the final increase your rays.

Ritual 15-07-2005 08:13 PM

1 Attachment(s)
I'm not sure what is causing the dots, but I know it gets better as I incress AA.

Here is a new low res test

colto 15-07-2005 08:20 PM

it's either your rays per evalution(located in the global illumination settings) or a bad HDRI image.

iamsthitha 16-07-2005 02:12 AM

Hey I love the candle you've got on the right.
Looks like you got some subsurface scattering going on.
How'd you achieve that effect?

colto 16-07-2005 05:11 AM

He probably used G2 or Ska.


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