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cycling procedural texture
Can anyone please recommend me some trick how to cycle a procedural texture? I have a volumetric fire and need to export it and use it as a loop..I do not want it to be more complex so do I have to try finding 2 frames, at the start and at the end, which somehow match or can I somehow cycle that texture ?
Cheers |
Lightwave's procedural textures are 3d and can be rotated for seamless loops. If your fire has a procedural moving in the Y direction,.. you should change it to pitch rotation rather than movement on Y. You can then set it to rotate at 360 degrees for a seamless loop.
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