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-   -   AC Cobra 427 (http://simplylightwave.com/forum//showthread.php?t=4385)

bjørn 02-01-2006 03:58 PM

AC Cobra 427
 
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I just had to try making a AC Shelby Cobra 427

DigiMatt 02-01-2006 07:57 PM

Looking mighty fine so far! keep up the good work mate!

//Matt

bjørn 06-01-2006 11:50 PM

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Here is my version of the original vintage Cobra rim.I think lightning is difficult. I tried the Philip/McLaren-wheel upset and David Mitchell's 4-point lights, but I'm NOT satisfied. Good light-rig advices are welcome!!!

bjørn 06-01-2006 11:53 PM

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...and from another angle. I used the HDR beach-probe pic in Image World and no radiosity.

bjørn 09-01-2006 07:57 PM

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... and the wireframe

fiuty 15-01-2006 12:04 PM

It looks great and BTW what mathod did you use. Splines or polys?

bjørn 15-01-2006 01:06 PM

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For the car I used splines and for the rim I used bevel (just like Philip in the McLaren-tutorial. But now I try to build the car once more using poly-by-poly.

bjørn 13-02-2006 07:32 PM

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...and it neeeds pipes. This is a FPrime render.

Johnny9ball 13-02-2006 09:18 PM

Nice and clean!~

morghen 13-02-2006 10:58 PM

hey...very very nice !...keep going ! and keep posting !

odeone 14-02-2006 06:27 AM

Yep, very nice indeed.

bjørn 15-02-2006 06:13 AM

I've got BIG problem! When "trying" to import the whole car into Layout, it crashes.I found out it had nearly large 130 000 polys!! And 110 000 came from the wheels ! Now I'm rather satisfied with the rims. Is there a way to reduce the rim polys or must I remodel them ? (They don't have to be that detailed when viewing from a distant, do they?)

R4s1n 15-02-2006 07:19 AM

Try this....Save each wheel to a different .lwo file
When you open Layout load each .lwo file at seperate times so that your PC doesn't overload.

Once that loads (if it does, cuz it should) go into every viewport and make the Maximum Render Level as Bounding Boxes.
You can find this by clicking on the triangle next to the type of viewport you want.

This way your Layout is not bogged down when you rotate/scale/size your object in the scene.

Hope this helps...

davie563 15-02-2006 11:54 AM

this is a very impressive model m8 ! (wire looks v.clean)

Its gettin me in the mood,, i really want to start a car over the summer....

Looking forward to updates :beer:

Johnny9ball 15-02-2006 06:33 PM

For a sub-d model that way to dense (rims). You can get away with a lot less polys than that and still maintain the exact same shape. You could set the subpatch render lvl for the tires to something very small like 2 since they are very dense you don't need to have it high.

Probably could use Bandglue in a bunch of areas.

The car doesnt look very dense but those rims are heavy. Defiantly need to trim those down. Try setting the subpatch lvl for the rims to something small.


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