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R4s1n 15-02-2006 09:18 PM

Anti-Tank Droid
 
1 Attachment(s)
Well after not using LW for a while again i've decided to start this little project.
It's an Anti-Tank Droid by an Artist by the name of Hideyoshi Ruwwe...Not sure as to where i got the reference, but all copyrights go to him!

R4s1n 15-02-2006 09:19 PM

1 Attachment(s)
2nd image

R4s1n 15-02-2006 09:20 PM

1 Attachment(s)
3rd image

R4s1n 15-02-2006 09:21 PM

1 Attachment(s)
and a Render

http://i41.imagethrust.com/t/266015/...1024render.jpg
1280x1024

R4s1n 16-02-2006 06:58 AM

1 Attachment(s)
Another Render

and a bigger image
http://i42.imagethrust.com/t/267171/...1080render.jpg
1920x1080

Fallenswordsman 16-02-2006 07:19 AM

Looks like a good start so far - did you ever get to finish your Bionicle model?

odeone 16-02-2006 10:38 AM

Really nice modelling. Makes you think that they would make pretty lethal darts as well as droids.

Nice work...

R4s1n 16-02-2006 12:36 PM

Thank you for the kind words :D
As for the Bionicle it got too hard and it involved too much thinking (And after work that was the last thing i wanted to do)(My job sucks :headbang: )
Although i do plan on finishing just not sure when....

I also Rendered a bigger image that's with the last render...

sake 16-02-2006 06:33 PM

looks good, whats your lighting setup btw for thoses renders

Johnny9ball 16-02-2006 06:57 PM

Quote:

Originally posted by R4s1n
Thank you for the kind words :D
As for the Bionicle it got too hard and it involved too much thinking (And after work that was the last thing i wanted to do)(My job sucks :headbang: )
Although i do plan on finishing just not sure when....

I also Rendered a bigger image that's with the last render...

Cool cant wait to see some textures. Why does your job suck?What do you do for a living?

R4s1n 16-02-2006 09:12 PM

Light Intensity = 0%
A dome set-up with 100% Luminosity
Monte Carlo as Global Illumination
Ambient Intensity = 0%
Everything enabled in Global Illumination window except Caustics and Shading Noise Reduction (Although sometimes i turn the Shading Noise Reduction on for smaller renders)
Rays Per Evaluation 6x18 for big Renders and usually somethign smaller for smaller renders.
And only 1 Indirect Bounce under Monte Carlo

Well being only 17 the only job i can have over here is a Restaurant job. I'm one of the head cooks, a buffet person, bus-boy, and a dishwasher.
Huge headache when employees walk out and everybody else has to help pick up the slack.

I've been with the restaurant for almost 2 years and i can't remember all the employees and managers we have been through. It's kind of sad IMOH.

R4s1n 17-02-2006 04:36 AM

1 Attachment(s)
More progress.... sits at closely 14,000 polys

http://i41.imagethrust.com/t/268750/...1024render.jpg
1280x1024

R4s1n 19-02-2006 07:34 PM

1 Attachment(s)
More progress....Model sits at roughly 45,000 polys

http://i46.imagethrust.com/t/273226/...1024render.jpg
1280x1024

R4s1n 20-02-2006 07:04 PM

Some Shaded wires in these Screenshot compilation.

http://i41.imagethrust.com/t/275189/wire0011280x752.jpg
1280x752

http://i49.imagethrust.com/t/275190/...21866x1884.jpg
1866x1884

Fallenswordsman 20-02-2006 08:00 PM

Fantastic level of detail here! (Can't see why you struggled with the bionicle considering the detail you have shown here) Great bit of modelling :p


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