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Subpatching, Freezing and Polycounts
Is there any way of "freezing" geometry without it increasing the poly count (it tends to further subdivide after freezing), but still being able to maintain its smooth contour? I tried playing with the "subpatch division" values in the General Options menu and then pressing "freeze" but the smooth soft contours of my geometry are still replaced with jagged hard edges. If I have the subpatch value set at either 2 or
3 and then freeze, it maintains the smoothness but vastly increases my poly count. So, to put it bluntly, is there a way of freezing my subpatched geometry to maintain the smoothness it has during its subpatched mode (before freezing) without vastly increasing the poly count? -J. Leb |
Unfortunately, the extra polygons are how it get the smoothness. :-( Less polys = more sharp edges.
-LeRoy3rd |
thanks for the input Leroy3rd
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