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modeler camera
hey guys a quick question. when i zoom in on an object in modeler it disappears , as if the background is covering over it. is there any way to stop this happening??
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This usually happens when you first zoom out and frame a large region of the model. I think of it as a focus point for the camera, and the best example is your own eye. If you focus on your finger and move it closer and closer to the eye, you'll loose focus after it reaches a certain minimum distance. Same with the camera in Modeler.
The easiest way to fix it is to select a few of the polys you want to see closer and hit Shift+A to frame them. The "lens" on the camera will change and now you can see smaller details. Example below. http://img683.imageshack.us/img683/1...llframe.th.gif Of course, this might make larger details unselectable at times, especially long polygons or long edges. You'll have to zoom in and out between detail levels. I have also seen a minimum scale for zooming in which is different from model to model (for instance 1mm on a 2m model vs 1um on a 20cm model). |
damn thats just annoying
why should a modeler care about focus etc etc. i man in layout yes but not modeller. lol thats for the help will give it a go if it happens again :) |
hi guys another bit of help if you can. its to do with the layout camera this time.
when im in layout everytime i move any camera, the whole scene goes into wireframe. is there anyway to stop this happening?? it doesnt matter if i have shading on or textured shading, it still goes into wireframe. :confused: |
Your scene probably goes into bounding box mode, not wireframe. If it goes into wireframe then I'm lost.
For bounding box: Hit D for display preferences, go to Display and you have Bounding Box Threshold: set it high like 100 000 or so. |
omg ur a legend
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Yeah, I know. :p
Happy I could help. |
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