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ok why not - Sportscar WIP
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alright, this is some sort of neverending WIP I work on between commercial projects and doing tutorials for you. I'm pretty curious when I will be able to finish it off...
(the polycount is pretty insane on the wheel...) |
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one more
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...and one more
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and the wheel
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Ah Philip.
That's very cool :) But still a long way to go hoho :D So now I save and pics and check the detail :p Cya. BTW. Why haven't you wrote that this is a Zonda? :) |
Philip, this looks great.. I hope you find lots of time between comersial stuff to finish this.. the poly count on the wheels might be extreme.. but it looks insanely good!!!
keep it up |
awesome phil! Im afraid you The only time you will get to finish anythig now is in a tutorial LOL
great work man! that wheel looks awesome to |
Master at work..
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OMFG. The Master Administrator.
"we're not worthy! we're not worthy!" Look at how clean the mesh is. Very good stuff! |
Looking good dude.
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please continue...
even if there are lot of 3d cars already made, i dont mind seeing the new ones :) v. |
Man that is lookin pretty sweet. I keep seeing cool cars and thinking I should get one under my belt too.
Keep up the gret work. Cheers Craig |
Looking good so far... I like the rims detail :)
Keep on. |
I have a question. How do I get polygons from the spline cage?
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by spline patching, we will begin spline patching in part 3 of the Mc Laren Tutorial... so just have a little more patience :D
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