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VIPER and Transparency
Forgive me asking this if it is something I should have already found (but a quick search or two brought up nothing). I am using VIPER to tweak some surfaces, but things that are transparent (a.k.a. glass) just render as the "background" color that the Surface Editor uses.
For example, if I set the Surface Editor background to a checkerboard, the VIPER display shows my glass surface as a checkerboard. If I use black for the background, black shows up in VIPER. The glass I modeded is sitting in front of a plane with an image map on it. When I actually do a rednering (F9), I see the image "through" the glass, but VIPER does not show this. Am I missing something, or is this normal? I go now to read the manual...... |
There are some things that viper does not do like showing any raytraceing effects like Refraction Reflection.
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Well, at least that means it's not my machine and/or video card! :p (I was starting to think my vid drivers may have had something to do with it, but I'm glad that's not the case!)
Thanx for the assistance! |
You could try to put a backdrop in the scene; you can't see raytraced refraction but, as viper can display backdrop reflection, at least you get rid of the checkerboard or black background :)
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