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-   -   VIPER and Transparency (http://simplylightwave.com/forum//showthread.php?t=632)

mrunion 01-05-2003 01:09 AM

VIPER and Transparency
 
Forgive me asking this if it is something I should have already found (but a quick search or two brought up nothing). I am using VIPER to tweak some surfaces, but things that are transparent (a.k.a. glass) just render as the "background" color that the Surface Editor uses.

For example, if I set the Surface Editor background to a checkerboard, the VIPER display shows my glass surface as a checkerboard. If I use black for the background, black shows up in VIPER.

The glass I modeded is sitting in front of a plane with an image map on it. When I actually do a rednering (F9), I see the image "through" the glass, but VIPER does not show this.

Am I missing something, or is this normal?

I go now to read the manual......

Johnny9ball 01-05-2003 01:52 AM

There are some things that viper does not do like showing any raytraceing effects like Refraction Reflection.

mrunion 01-05-2003 03:01 AM

Well, at least that means it's not my machine and/or video card! :p (I was starting to think my vid drivers may have had something to do with it, but I'm glad that's not the case!)

Thanx for the assistance!

buco 03-05-2003 12:58 PM

You could try to put a backdrop in the scene; you can't see raytraced refraction but, as viper can display backdrop reflection, at least you get rid of the checkerboard or black background :)


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