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Kvaalen 21-01-2003 02:41 PM

Toys - Kvaalen
 
Here is my entery: a chess set.

http://mapage.noos.fr/samuelLK/Chess_Wip_1.jpg


C&C are welcome.

Four_D 21-01-2003 02:45 PM

Looks good, but unfinished :)

Kvaalen 21-01-2003 02:48 PM

Thanks, I'll be updating it soon. ;)

Kvaalen 21-01-2003 08:54 PM

1 Attachment(s)
Here is a little update. I think I'll remodel one or two of them and give some of the others more detail before I start with the textureing.


http://mapage.noos.fr/samuelLK/Chess_Wip_2.jpg

Kvaalen 22-01-2003 10:13 PM

1 Attachment(s)
I added some small details but the pawn still bothers me :mad: .
Anyway, I added some temporary textures, all procedural.

Here are the darker ones (call them black if you want but they aren't).
I made the lighter ones too, but you'll see them later.
Tell me what you think.

Kvaalen 23-01-2003 07:19 PM

1 Attachment(s)
A chess match any one? :D

Here is another shot, I'm having problems with the procedural textures on the board, anyone know how to fix that?

buco 25-01-2003 11:40 PM

Not sure but it seems that the projecton axis for the texture is Y. Try X or Z. BTW nice update ;)

Kvaalen 26-01-2003 07:07 AM

Yeah, it is Y. If I use the X or Z projection it comes out the same or worse :mad: , I never really had luck making procedural wood texture on a flat surface.

Thanks anyway.

Tank 26-01-2003 12:21 PM

The projection doesn't do anything for a procedural texture does it?? I thought it just followed the surface anyway...

Looks good so far anyway! One thing I'm not sure about is your checkerboard, I would rather see it without the brown stripes between the squares.... Or better yet you could go for the different colour leather squares.

buco 26-01-2003 06:39 PM

1 Attachment(s)
The projection is fundamental in a procedural texture, expecially in a wood texture. Proc textures are 3D textures (like HV) and what you see is a slice created by the intersection between your object and the texture itself. Think at the texture like a huge (even if is infinite) cube in wich you put your object. In the following image you see a plane intersecting a simple wood procedural. In the first one the projecton is set to y, in the second to z and the third one is the same as second except that the texture has an offset in the y direction. It should be clear, looking at images, that a wood text is made by concentrc cylinders (assuming that turbulence is 0 and scale is the same in all axis) that expand from the center of the texture (x0 y0 z0) whose axis is parallel to the projection axis choosed. Hope this helps ;)

philip 26-01-2003 06:49 PM

hmm, think it's about time I have a doodle on procedural wood textures for our presets section, eh? :D

Kvaalen 26-01-2003 08:17 PM

Tank: Ill make a version of it without the stripes between the squares, If it loks better I'll keep it.
What do you mean by different colour leather squares?

Buco: Thanks for the explanation, I know all that already but I tried it with all the projection axis, off sets, rotations... and it still didn't look right.
I'll try a little more though.

Philip: That would be great. I will also contribute the ones I used (other than the board :p ).
...and remember: hero is only one letter away from zero... :D

philip 27-01-2003 12:21 AM

...and cool is only one letter away from fool :D

(no pun intended)

Tank 27-01-2003 01:11 AM

Sorry, I guess I wasn't that clear about the leather squares :)
It's just that I have a chessboard here that is a wooden and squares are made by pieces of leather riveted to the board. One is dyed black and the other is dyed a deep red colour. It's a pretty good effect.

Kvaalen 27-01-2003 04:14 PM

1 Attachment(s)
I think I'm starting to get some good resaults on the board :) .

Here is the wood texture till now, tell me what you think.
If you guys like it I'll upload it to the presets.


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