Originally posted by Leovenous
Helps to INCLUDE the image....
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You are looking to do something like this, right? If so:
• Set your segments at a high enough level so you don't get non-planar problems.
• Use the knife tool(K) to cut the bottom and top of the window.
• Select the polys you want for the window.
• Select smooth shift(F) and Right Click.
• stretch(h) the X and z in to bring the window polys inside.
• set the wal sufrace to about 20% smoothing
The problem with mirror wierdness is usually caused my very close points being merged. Turn off auto merge and the problem usually goes away.