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Old 29-01-2003, 02:43 AM   #8
SplineGod
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Join Date: Jan 2003
Location: Los Angeles
Posts: 26
Default Re: Walk cycler using cycler

Originally posted by roshan003
hey
i created this mechanical golumn thing. i animated it and created a walk cycle posible of looping. i also used morphs on the leg to bend it and stuff. but i don't know how to use cycler to make the golumn to walk for what ever length i want. this there any good tutorials on how to do this. thanks for your time
roshan
First of all I wouldnt use morphs to animate a character. The reason is because:
1. Its a painful way to do it.
2. Morphs are linear which means the legs will shrink instead of bending.
3. Bones are better.

Once you setup bones and create a simple walk cycle all you have to do is apply cyclist to each bone that is being animated.
You can then use a null to control it all so that as you move the null forward the character runs thru its cycle based on its speed.
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