Nope, the only way you're really going to be successful at getting those dials modelled on the object if you're going to subpatch it is to bevel the surfaces that they come from and shift the points around to make the dial shapes.
Of course, you could always simply model them as separate objects and simply intersect the main body - remember if they are in the same layer, then layout will simply see the whole lot as a single object.
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