Thread: A bunch of bool
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Old 28-10-2003, 09:21 AM   #4
Mark
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Join Date: Jan 2003
Location: Sunbury, UK
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There is another way that is nice and simple to work with although not as clean as Cory's method.
  • Make a box with enough segments in the X and Z axes as you require holes in your grid.
  • Select all the polygons on the top and bottom faces
  • Bevel these with the inset you require but no shift.
  • Bevel again but with no shift or inset
  • Stretch the polygons all the way in towards each other in the Y axis
  • Delete the selected polygons
  • Merge points.

Takes about 30 seconds to produce...
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Last edited by Mark; 28-10-2003 at 12:21 PM.
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