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Old 29-10-2003, 11:20 PM   #1
fig
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Join Date: Sep 2003
Location: houston, tx, usa
Posts: 12
Default modeling a soccer ball

hey guys, been working on a project to create a photoreal soccer ball. i found a great tute here:
http://www.panebianco3d.com/e_tut-soccerball.htm

problem is that i'm using LW 6.5 and my merge tools are different, i have automatic, fractional, and absolute whereas LW 7 (the version in the tute) has automatic and fixed. he uses fixed with a distance of 3.5mm and keep one-point polys checked, my only similar option was to use absolute with a distance of 3.5mm (no one-point poly options). when i merged the first time i only eliminated like 6 points, after the second smoothshift it eliminated none.

what that does is leave me with two-point polys the corner of each "patch", i killed them and everything seems to work fine but there are small gaps at the corner of each patch, every corner is a bit rounded (see attached example). any thoughts on how to fix this/do it differently so it works, etc.? thanks.

chris
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File Type: jpg testrender.jpg (19.3 KB, 76 views)
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