Originally posted by mtmckinley
Game models should always have their polycount counted going by Triangles. When you create for a game, you do not necessarily have to triangulate the model as has been said, but that's because the game engine itself will triangulate it for you.
I usually triangulate it myself as the game engine may not necessarily know which angle you wish the triangulation of some faces to occur and might not look optimized.
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Was that Reply meant for me?