to Nail - i dont know if it will come out low poly cause mtmckinley stated that game models are usually triagulated, and if i triangulate and of the models my computer wont be able to handle all the polygons....
i have a three year old computer
933 MHz
128 RAM (really low, i know)
40 GB storage
This computer makes render times very high so i will try to keep it low polygon count
I believe that i will not triangulate any of the models because i have had previous troubles when the models came out warped
anybody have any tips on how to successfully triangulate a model than let me know
[Edit] does anybody know how to successfully export .lwo files to .3ds?
Cheers,
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What Johnny thought was H2O was H2SO4.
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