Running Bird Thingy
This is done in Lightwave and represents a bit under 2 days of work. I laid out the bird with splines and finished it with SubDs. The saddle and helmet were done by copying geometry from the bird into another layer and growing them from there. The grass and feathers are done with SASLite. The trees are images mapped onto Hypervoxel sprites.
__________________
Larry Shultz
Online Training
http://www.splinegod.com/onlinetraining.htm
|