stumped...
hi, I'm new...
REALLY NEW, and I'm a little sick of animating a faceless plain ball.
I have a question related to "smooth shift" according to my teacher I should be able to create virtualy anything I want using it. well I don't get it... I've an example for you, I create a simple ball punch the "n" button and reduce the # of poly's to half or less (according to my teacher I don't need many)... now I've been reading and reading and here's where I get confused, now for one, smooth shift doesn't do what I want it to do it sorta baloons as you go futher out with it... is there a way to make it just extend out straight at all ? secondly by reducing the poly's won't that blow my chances at animating the mouth of my character ?
I'm sorry guys just overwhelmed by the whole thing I guess, there's so much you can do with the program and I feel like I'm drowning in information, also, I'm embarassed to say this but let's say I wanted to create a room, with other objects in it such as a chair, table bed etc and a door way that leads to another room, DO I start a new layer for each piece I create or do it in one shot (some of the pieces in the room need to be animated that's why I'm asking if layers are best...)
Thanks guys, sorry to ask so many questions but my head hurts from bangin' it in the same place on the desk for so long now...
Thanks again
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