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Old 30-11-2003, 10:43 PM   #5
atadami
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Join Date: May 2003
Posts: 19
Default HVs... not the problem

Originally posted by Kvaalen
Do you have HV applied?
Particle blur doen't work on that, it works on visible particles (one point polys or a partigon emmiter).
kvaalen,

i don't think the HVs are the problem... i am able to get HVs to blur just fine when applied to a null object. must be something with the particle emitter itself.

i've also been able to replace the particle(s) of a particle emitter with a null object (which has HV assigned to it) and it blurs along the motion path.

again, the only problem with this is that you end up with a bunch of objects (in this case nulls) to deal with.

another problem/challenge is that you can't change the HV properties of more than one object at a time.

thanks for all your help!
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