Originally posted by atadami
kvaalen,
i don't think the HVs are the problem... i am able to get HVs to blur just fine when applied to a null object. must be something with the particle emitter itself.
i've also been able to replace the particle(s) of a particle emitter with a null object (which has HV assigned to it) and it blurs along the motion path.
again, the only problem with this is that you end up with a bunch of objects (in this case nulls) to deal with.
another problem/challenge is that you can't change the HV properties of more than one object at a time.
thanks for all your help!
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Did you try what I said earlier? To use Vector Blur?