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Cables from splines/lines with surface thickness?
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23-12-2003, 08:40 AM
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Mark
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Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
I take it that you require to have this level of detail in actual geometry? I'd be tempted to do this as a heavily subdivided cylinder with texture maps. Probably render a damn sight quicker too...
Mark
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