Thread: mud
View Single Post
Old 10-01-2004, 05:32 AM   #4
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Default

Well, i would recommend the simple stuff, not hv. Try modelling the mud, turn on the sub-patch and then texture it using the proceduals and stuff. Turn on a hint of glossiness and spec. And use gradients and stuff for terrien change. There is like so much power in the standard texturing. I usually turn on Viper and then texture away. Keep at it. And post some results.
kumar is offline   Reply With Quote