Thread: IK pointers
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Old 14-01-2004, 02:23 PM   #1
kumar
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Join Date: Sep 2003
Location: Singapore,
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Question IK pointers

Well guys just a few thoughts on my mind, and see what any of you think about it. Please post some of your thoughts on IK and animation.

Firstly i see that there is a plugin called Keytrak... Is it with Lightwave... Think i saw that somewhere.

Then i am just getting into animation. I found out the hard way that weight maps are very important if you want to get bones and your mesh to deform nicely... Is there any other way around this... Maybe a different method. Just wanted to know.

I kind of little puzzled by IK, well i know that you need a goal object, like the arm for instance,,, you setup the bones and you might want to add a null at the wrist to set it up as a goal object and so forth. Then whats the effector and other stuff.

All i need is a nice explanation about Goal Objects, Effectors. If so then what is FK?

A basic explanation will do as i am exploring the whole idea already and have basic understanding.

Thanks ,
Kumar
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