Thread: IK pointers
View Single Post
Old 15-01-2004, 03:06 PM   #2
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Default

Guess not many have explored yet. But here is what i have done so far. Well point selection weight mapping is a more accurate way of mapping. Weights are really needed if you want to deform your mesh well. Use the same name and the map somehow gets assigned automatically to the corresponding named bones. Somehow i get joints that pop out of place,,, Hmm i think that its the reset bone rotation thing.... But i try to select the bone and rest rotation, set the values to 0 and then record the rest rotation. It doesnt quite fix the problem... Any thoughts on this.
As for IK, well still playing around with bones,,, IK will be explored later i guess.
kumar is offline   Reply With Quote