Modelling a Wellington Boot
Hi,
Just got my copy of lightwave 7.5 today (yes another newbie). I was wondering what method to use to model a Wellington Boot (it's our company logo). The boot is smooth and has little detail until you get to the rubber sole/tread. I've thought about splines and skinning for the smooth part or should I use Sub D's ????
I'm working my way through the manuals and some tutorials currently and finding it tough but rewarding. Any help would be appreciated.
Thanks
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