I'm no expert, I'm relatively new myself but subpatches should work. I am assuming that Wellington is a type
of boot. Here is the basic idea:
Start out with a flat box, push the points around in the top view until you get the shape you want for the sole. Extrude to give it thickness. Smooth shift (shift-f) the top polys with 0 offset by right clicking without moving the mouse. Then move (t) new polys (they are already selected) up.
Keep doing that combined with using stretch (h) and size (Shift-h) from the top view to create the grooves where the upper meets the sole. Do the same with the polys in the back for the part which goes up the leg, then move the polys back in to to the neck to create the actual hollow space.
Remember when sizing you can change the action center to selection to get a even effect and you can work in subpatch mode to get realtime feedback.
Hope this helps a bit and is not just confusing you. Happy Modeling!!
Fardak
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