Hmm,,, i think you use flash,,,heheh oh well. You can key frame the morphs at frame 25 with 100% but remember to keyframe at 0 with 0% Morphs i find a bit funny but the rest should be automatic in creating the 'in between frames'... By clicking on the key button on the morphmixer. So you will need the base object to be closed... A morph of the objected opened. Then go into layout,,, add the morphmixer from the object properties,,, and you are good to go. As for the greenish lighting,,, use about say 5 point lights with volumetric options and set the color to green,,,, Hmm, i am tempted to take some time off the comp and try this. Post your progress and i am sure there will be more help.
For a complex object opening,,, you will need more morphs... One that is rotated and the other opened... You will see that morphs sometimes is not all that accurate, you will need to mix them to get a nice smooth motion.