Thread: Human Head..
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Old 06-02-2004, 07:07 PM   #3
Mark
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Join Date: Jan 2003
Location: Sunbury, UK
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It looks as though you've got too much geometry under the eye which is causing undue weight to those polygons (as stated by Leovenous above).

I'd be tempted to take each vertical pair of polygons (as I've outlined below) and merge them. Then, play around with the polys at either end of that chain to smooth them out and convert them back to four points each (it is possible). You'll also want to get rid of any excess points and/or two point polys that the operations might create.

That should do the trick for you.
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