Thread: Pool time - WIP
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Old 17-01-2003, 01:46 PM   #6
buco
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Join Date: Jan 2003
Location: Milano, Italia
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Hi Digi, cool image
That's what I will tweak for the balls' surface:
If the rectangular part, that I see reflected on the ball, is the light source on your enviroment pict I'd set spec highlights to zero. Ambient set or luminosity seem too high to me; ambient light should be from 5 to 8, luminosity to 0 (but could be my Mac gamma that false your image..) and diffuse 'round 65. Then maybe I'd lower a bit color highlights in advanced shader's settings and yes, as Kevin said, I'd lower the reflection facing to the camera in your gradient. For the carpet a small turbulence for bump and color could help. Hope this helps
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