Here is the just of the lighting:
1 - make some kind of random texture map in Photoshop. An easy way is to do a cloud effect on an empty image. Adjust the levels to increase contrast.
2 - Set your scene background to a VERY dark blue.
3 - Set your ambient light to blue and drop it down to say 5%.
4 - Set your 1 light to spotlight with a projection image of your cloud image. Turn on Volumetrics and adjust with Viper.
5 - Add a simple fog to the scene and adjust it in the camera view with openGL fog turned on.
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