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Old 06-03-2004, 07:40 PM   #1
Fade
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Join Date: Oct 2003
Location: Scotland
Posts: 113
Question IK-Chain not deforming mesh

I just created my first IK chain in layout, as it was a test I just created a simple tube with 3 bones. Firstly I created a null called ikchain, then used '=' to add three child bones, upper-arm, lower-arm and hand.

I added a goal null, and set the hand bone to use this as the goal object. I set the hand bone to use full time ik and also to keep the goal within reach. Lastly I set inverse kinematics on all the bones and then made them all active. But when I grab the goal null and move it about it only moves the bones, the mesh doesn't deform. What am I missing?
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