and here's what I've done:
I traced the M with the pen tool, trying to foresee where I will need vertices (more in sharper corners etc.)
then I used the edge tools to cut it into quads, saving a copy of the original on a different layer.
then I beveled the 1-poly-M, deleted the huge top poly and pasted the bevel onto the layer with the cut M.
merged points, hit Tab to make it SubD and did run 2 bandsaws along the beveled wall to sharpen the top edge.
and here's the model file to dissect:
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience.
|