Well, I kind of know how to model a little in each way, and I really don't know where to start. He has a lot of smooth parts, then there are others parts that have high detail. I thought about box modelling, but the I looked at some of the rounded holes in his hands. I just really can't decide what technique to use and where to start, but i think i might be able to do it and i want to do it. This will be my first big/nice thing, everything else is little and simple.
So here he is.....
High res:
Here
Here is a high res of an artist picture of him:
Here
Right now I am thinking box model and use boolean to get some of the details in there.
How would you go about doing this?
*Edit* LoL and if you can't tell, I am a huge halo fan!
*Even more edit*
In the game they get the detail by using bump-maps, but I am going for highest quality and poly count doesn't really matter too much, so If geometry would be best I would like to use it, maybe ill use a normal map after making a really nice one to use in animations.