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Old 02-04-2004, 04:29 PM   #8
Mark
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Join Date: Jan 2003
Location: Sunbury, UK
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The problem comes down to the smoothing algorithms used in creating subpatched objects.

Having triangles in a subpatched surface is all fine and dandy as long as they're in a relatively flat section of the mesh. If they happen to be in an area with some amount of curvature then you end up with a 'point' appearing in the surface, and usually, no amount of playing about with the placement of the vertices will shift it.
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