How do you avoid "wrinkles" in SubPatch models?
I'm trying to model a human head, and so I've watched Philip's tutorial, but I'm such an impatient cretin, that I may have started on my own model too soon. Anyway, I've got the head more or less complete, but when I subpatch, I get some issues with wrikly surfaces where polys meet up.
how can i get rid of them?
|