This could be for several reasons. The most likely is that you've got points shared by more than four patches. This lends too much weight to the points and causes the patch edges to take on a harder look.
You can also get a similar effect with using 3-point patches (it all has something to do with the way Lightwave averages tangents to the poly mesh).
You also might just have to do some minor point manipulation to get rid of any bumpiness (a tip - switch off grid snapping in the modeller display options panel).
Also, if you've performed any merge operations or weld operations, you could have some 2 point polygons left in your model - simply delete them.
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