remake the entire model?
the reason im making it with high poly's is cuz im using the normalmaps shader to put the high detail on a low poly model.
if i were to remake it low poly the odds of getting the shape exact again is nearly impossible.
i emailed the author of the qemLOSS3 to try and get a copy but i've gotten no responce, im really having trouble with this, i made up a fast head to show what i mean. if you can watch the video to see exactly what im talking about maybe it will help?
thx.
qemLOSS2 Problem.move (11 megs)